List of Tables

| Table of Contents | List of Figures | List of Examples | List of Tables |

Table 2-1. Headers and Link Lines for OpenGL and Associated Libraries
Table 2-2. Integrating OpenGL and X
Table 4-1. X Visuals and Supported OpenGL Rendering Modes
Table 6-1. Type and Context Information for GLX Context Attributes
Table 6-2. Heuristics for Visual Selection
Table 6-3. Steps for Creating a Digital Media Pbuffer
Table 6-4. Linear and Graphics Layout
Table 6-5. Pixel and Texel Formats (Video, Digital Media and Graphics)
Table 6-6. Visual Attributes Introduced by the FBConfig Extension
Table 6-7. FBConfig Attribute Defaults and Sorting Criteria
Table 7-1. Modification of Texture Components
Table 7-2. Unsupported Combinations on Indigo2 IMPACT
Table 7-3. Supported Combinations on InfiniteReality
Table 7-4. Magnification Filters for Detail Texture
Table 7-5. How Detail Texture Is Computed
Table 7-6. Magnification Filters for Sharpen Texture
Table 7-7. Texture Select Host Format Components Mapping
Table 8-1. Blending Factors Defined by the Blend Color Extension
Table 9-1. Types That Use Packed Pixels
Table 11-1. NURBS Tessellator Callbacks and Their Description
Table 11-2. Tessellation Methods
Table 12-1. Command-Line Options for ogldebug
Table 12-2. Command Buttons and Shortcuts
Table 12-3. ogldebug Check Boxes
Table 13-1. Factors Influencing Performance
Table 16-1. Pixel Formats and Types Using DMA on Low-End Systems
Table 16-2. Pixel Formats and Types That Work With DMA on O2 Systems
Table 16-3. Pixel Formats and Types That Are Fast on Mid-Range Systems
Table 16-4. Texturing on Indigo2 and OCTANE Systems
Table C-1. Errors Returned by libpdb Routines
Table D-1. Extension on Different Silicon Graphics Systems