Chapter 7. Blending, Keying, and Transitions

This chapter explains how to combine video frame information and computer-generated graphics on the Indigo2 workstation. Use the VL and the OCTANE Digital Video board to perform three types of blending:

The choice “Blend/Wipe Node” in the Pro menu of the panel vcp, a graphical user interface for VL and the OCTANE Digital Video board, provides convenient access to blending, keying, and transition controls.

This chapter explains

The Blender Node

Blending takes place in the VL's internal blender node, which mixes the foreground and background video signals by applying a blend function to the foreground and background pixels.

The blender node is supplied by four independent inputs:

  • pixel from a foreground source (A)

  • the alpha value for source A

  • pixel from a background source (B)

  • the alpha value for source B

Figure 7-1 diagrams the blender node.

Figure 7-1. Blender Node

Figure 7-1 Blender Node

The blender node has four multiplier stages, indicated by ⊗ in Figure 7-1, and one adder stage, indicated by ⊕. The values in the four multiplier stages are based on the blending functions selected and on the input normalization controls.

Of the four inputs shown in Figure 7-1, two have alternate sources. The OCTANE Digital Video keyer is hard-wired to alpha source A and the flat-background generator is hard-wired to pixel source B, as diagrammed in Figure 7-2.

Figure 7-2. Keyer and Flat-Background Generator Locations on Source Nodes

Figure 7-2 Keyer and Flat-Background Generator Locations on Source Nodes

The keyer produces an alpha stream from a pixel stream, generating a key for each pixel in each source node. It is described in detail in “The Keyer” later in this chapter. The flat-background generator sets the background pixel stream (source B pixel) to a default background color or to another color.


Note: When a screen source is designated as source A alpha, the blender can extract alpha from it, because a screen source “contains” alpha. Otherwise, any other pixel stream is 4:2:2. If a source other than screen is designated as source A alpha, the blender uses the Y value as alpha and discards the U and V values.

The rest of this section explains

  • setting up the blender node

  • setting normalization

  • setting and turning off flat background

  • adding shadows

Setting Up the Blender Node

Figure 7-3 diagrams setting up the blender node.

Figure 7-3. Setting Up the Blender Node

Figure 7-3 Setting Up the Blender Node

The blender node is created with the vlGetNode() function. The code fragment in Example 7-1 sets up source, drain, and blender nodes. Notice that the drain nodes are set up before the source nodes.

Example 7-1. Setting Up Source, Drain, and Blender Nodes

/* variable definitions */
{
 VLServer vlSvr;
 VLPath path;
 VLNode drn_scr, drn_vid, src_scr, src_vid, blend_node;
}

/* Open a video device */ 
vlSvr = vlOpenVideo(“”);

/* Set up drain nodes on the screen and video */
drn_scr = vlGetNode(vlSvr, VL_DRN, VL_SCREEN, VL_ANY);
drn_vid = vlGetNode(vlSvr, VL_DRN, VL_VIDEO, VL_ANY);

/* Set up source nodes on the screen and video */
src_scr = vlGetNode(vlSvr, VL_SRC, VL_SCREEN, VL_ANY);
src_vid = vlGetNode(vlSvr, VL_SRC, VL_VIDEO, VL_ANY);

/* Set up internal blending node */
blend_node = vlGetNode(vlSvr, VL_INTERNAL, VL_BLENDER,
                       VL_ANY);

Table 7-1 summarizes the generic VL blending controls. For all these controls, access is GST:

  • G: The value can be retrieved through vlGetControl().

  • S: The value can be set through vlSetControl() while the path is not transferring.

  • T: The value can be set through vlSetControl() while the path is transferring

    Table 7-1. General Blender Controls

    Control

    Values

    Selects

    VL_BLEND_A_FCN
    type intVal

    VL_BLDFCN_ZERO
    VL_BLDFCN_ONE (default)
    VL_BLDFCN_B_ALPHA
    VL_BLDFCN_MINUS_B_ALPHA

    Blend function that controls mixing of foreground signals, and, with VL_BLEND_B_FCN, provides 16 possible blends of Pixel A and Pixel B, although not all are useful. This control is superseded by vlSetConnection().

    VL_BLEND_B_FCN
    type intVal

    VL_BLDFCN_ZERO
    VL_BLDFCN_ONE
    VL_BLDFCN_A_ALPHA
    VL_BLDFCN_MINUS_A_ALPHA (default)

    Blend function that controls mixing of background signals; see VL_BLEND_B_FCN for more information. This control is superseded by vlSetConnection().

    VL_BLEND_A
    type intVal

    VLNode type, derived from vlGetNode();
    must be one of the two pixel source nodes

    Sets input source A pixel (foreground).

    VL_BLEND_B
    type intVal

    Same as for VL_BLEND_A

    Sets input source B pixel (background).

    VL_BLEND_A_ALPHA
    type intVal

    VLNode type, derived from vlGetNode();
    must be one of the two alpha source nodes

    Sets input source A alpha (foreground). If this control is set to a screen node, screen alpha is used.

    VL_BLEND_B_ALPHA
    type intVal

    Same as for VL_BLEND_A_ALPHA

    Sets input source B alpha (background). If this control is set to a screen node, screen alpha is used.

    VL_BLEND_A_NORMALIZE
    type boolVal

    (0,1)
    0 = off (not supported), 1 = on (default)

    Selects normalization for A pixel and alpha streams. The pixel and alpha of each stream are applied before the blend operation. Follows Porter-Duff model (background pixels premultiplied by their corresponding alphas before blending)

    VL_BLEND_B_NORMALIZE
    type boolVal

    (0,1)
    0 = off, 1 = on (default)

    If set to TRUE, the pixel and alpha of each stream are applied before the blend operation. For screen inputs, set this control to FALSE if you are in VL_MGV_KEYERMODE_NONE mode; alpha has been applied once by the graphics in most cases. Otherwise, leave set to TRUE. Many special effects can be done by altering this control. Follows Porter-Duff model.


Some of the operations are not very useful, for example VL_BLDFCN_ONE, VL_BLDFCN_ONE adds the two images; the hardware clips pixels that are too bright.


Note: When sending the blender output to video, it is best to blank the chroma.


Setting Normalization

You can compose the 12 standard Porter-Duff operations by combining the values of VL_BLEND_A_FCN and VL_BLEND_B_FCN. Figure 7-4 gives some examples of compositing, assuming normalized inputs. Normalized background pixels for a frame are premultiplied by their corresponding alphas before they are blended.

Figure 7-4. Binary Compositing

Figure 7-4 Binary Compositing

Table 7-2 shows the choices for the two blend functions A and B, which correspond exactly.

Table 7-2. Choices for Blend Functions A and B

Blend Function A

Blend Function B

f(A) = 0.0

f(B) = 0.0

f(A) = 1.0

f(B) = 1.0

f(A) = f(A)

f(B) = f(B)

f(A) = 1 - f(A)

f(B) = 1 - f(B)

The value 0.0 sets the display to black (cut the foreground or background value); the value 1.0 sets the display to white (pass the foreground or background value):

  • If both foreground and background are set to 0.0, the result is black (both foreground and background are cut).

  • If foreground is set to 0.0 and background is set to 1.0, foreground is cut (ignored) and background is passed (displayed).

  • If foreground is set to 1.0 and background is set to 1-f(A), background obscures and overlaps foreground, resulting in compositing.

Normally, chroma is multiplied (scaled) by the selected alpha. For example, the value on source A can be multiplied by its own alpha value or that from source B. In a normal blend, f(A), the incoming alpha of source A is applied to the value for A. In the inverse of this blend, f(A)=1-f(A), the region that was considered opaque (turned off), that is, outside the volume defined for keying, is applied to source A.

In another way of blending, the alpha from source B can be applied to the component represented by source A. In the inverse of this blend, f(A)=1-f(B), the region that was turned off for source B is applied to source A.

For screen inputs, set VL_BLEND_B_NORMALIZE to FALSE if the keyer mode is set to pass-through (VL_KEYERMODE_NONE), because the alpha has been applied once by the graphics in most cases. In other words, set VL_BLEND_B_NORMALIZE to FALSE if it is following another blender.

For foreground-to-background wipes, background alpha is set to a constant value of 1.0, so that the background shows through the foreground.

Setting and Turning Off Flat Background

For the OCTANE Digital Video option, pixel source B is normally a flat background, supplied by a flat-background generator on this wire (see Figure 7-2). However, you can use device-dependent controls to set the background as desired:

  • VL_MGV_BLEND_B_FLAT (default: off)

    When this control is TRUE (on), the background pixel source is used for pixel timing only and live video from pixel source B goes to the blender.

    When this control is off, you can set three controls listed below to values of your choosing for the background. The default value for the background is gray.


    Note: Set this value before the background is turned on if you wish to avoid a flash.


  • VL_MGV_BLEND_B_Y (default: 128)

    The legal range of Y is 16 to 235.

  • VL_MGV_BLEND_B_U (default: 128 (50% gray))

    The legal range of U is 16 to 240.

  • VL_MGV_BLEND_B_V (default: 128)

    The legal range of V is 16 to 240.

The software does not prevent you from using values outside of the range (1-254):

  • The values of 1 and 254 are superblack and superwhite.

  • The setting Y=235, U=128, V=128 is 100% white.

Adding Shadows

The shadow hardware adds back the Y information from the area that was cut by the keyer. If a shadow exists in the cut area, the effect is to dim the pixels in the area of that shadow in the replaced background.

Use these device-dependent controls to set the shadow values:

  • VL_MGV_BLEND_SHADOW_ON

    Set this control to TRUE to activate the shadow hardware.

  • VL_MGV_BLEND_SHADOW_GAIN

    The range for this control is 0.0 to 3.0, which shifts the value.

    Use this control and the next one to make the shadow darker or lighter than the “real” shadow you see in the input video.


    Note: Darkening a very light shadow can result in noise.


  • VL_MGV_BLEND_SHADOW_OFFSET

    The range for this control is 0 to 255, which is added to the value.

Shadows that are very dark may be hard to key. These registers affect only the background pixels; foreground areas are passed through by the blender. Tune the values for the best effect.

Keying

For each kind of keying—luma keying, chroma keying, and transitions—further VL controls enable you to specify the properties of the blend.

The values for the OCTANE Digital Video “master” keyer control, VL_MGV_KEYER_MODE, determine the type of keying performed:

  • luma keying: VL_MGV_KEYERMODE_LUMA

  • chroma keying: VL_MGV_KEYERMODE_CHROMA

  • transitions, that is, fades, tiles, or wipes: VL_MGV_KEYERMODE_SPATIAL

For example, the following fragment specifies a fade:

VLControlType val;
val.intVal = VL_MGV_WIPETYPE_FADE;
vlSetControl(vlSvr, vlPath, blend_node, VL_MGV_WIPE_TYPE,
             &val); 

Each type of keying is explained separately in this section. Figure 7-5 shows the relationships between the OCTANE Digital Video board keying and wipe controls.

Figure 7-5. OCTANE Digital Video Keying, Wipe, and Blender Control Relationships

Figure 7-5 OCTANE Digital Video Keying, Wipe, and Blender Control Relationships

Luma Keying

Luma keying is typically used to overlay a fixed image on video, such as the name and title of an individual being interviewed, a cable channel's logo, or a symbol that denotes an ongoing news story during a newscast. Figure 7-6 illustrates the results of luma keying.

Figure 7-6. Luma Keying Application: Titling

Figure 7-6 Luma Keying Application: Titling

The OCTANE Digital Video luma keying controls are summarized in Table 7-3. For each, the type is intVal and access is GST. The default value is persistent: it is initially obtained from the defaults file, but is never reset. Many controls available through the video control panel vcp (for example, the default video input) fall into this category. For this value, changes made by vlSetControl() are persistent across paths, even if the node goes into an unused state.

Table 7-3. OCTANE Digital Video Luma Keying Controls

Control

Range

Sets

VL_MGV_KEYER_VALUE_LUMA

(0,255)

Central luma value. This control sets the luma value at which the background shows through the foreground.

VL_MGV_KEYER_RANGE_LUMA

(0,255)

One-sided range of the center value. This control determines the range of luma values where the background shows through the foreground.

VL_MGV_KEYER_FG_OPACITY

(0,255)

Opacity of the foreground, thus limiting the value of foreground alpha at any point.

VL_MGV_KEYER_DETAIL, VL_MGV_KEYER_SHARPNESS, VL_MGV_KEYER_FUZZ

(-8,7)

Sharpness of transition between foreground and background allowing blurring of edges. The value -8 yields the most gradual transition, +7 the sharpest.

Figure 7-7 diagrams the relationships between these controls.

Figure 7-7. Relationships Between OCTANE Digital Video Luma Keying Controls

Figure 7-7 Relationships Between OCTANE Digital Video Luma Keying Controls

Chroma Keying

Chroma keying overlays one image on another based on the color value. Figure 7-8 illustrates an example of chroma keying.

Figure 7-8. Chroma Keying Application: TV Weather Map

Figure 7-8 Chroma Keying Application: TV Weather Map

Table 7-4 summarizes the controls for OCTANE Digital Video chroma keying and gives their ranges. For each, default is persistent, access is GST, and type is intVal.

Table 7-4. OCTANE Digital Video Chroma Keying Controls

Control

Range

Sets

VL_MGV_KEYER_VALUE_CHROMA_U

(-226,226)

Central U value at which the background shows through the foreground.

VL_MGV_KEYER_RANGE_CHROMA_U

(0,452)

One-sided range of U where the background shows through the foreground.

VL_MGV_KEYER_VALUE_CHROMA_V

(-179,179)

Central V value at which the background shows through the foreground.

VL_MGV_KEYER_RANGE_CHROMA_V

(0,358)

One-sided range of V where the background shows through the foreground.

VL_MGV_KEYER_DETAIL, VL_MGV_KEYER_SHARPNESS, VL_MGV_KEYER_FUZZ

(-8,7)

Sharpness of transition between foreground and background



Note: VL_MGV_KEYER_FG_OPACITY has no effect on OCTANE Digital Video in chroma key mode.

Figure 7-9 diagrams the relationships between these controls.

Figure 7-9. Relationships Between OCTANE Digital Video Chroma Keying Controls

Figure 7-9 Relationships Between OCTANE Digital Video Chroma Keying Controls

Fades, Tiles, and Wipes

The values used with the control VL_MGV_WIPE_TYPE determine the type of blending performed:

  • from all-foreground to all-background: VL_MGV_WIPETYPE_FADE

  • from all-foreground to all-background by randomly tiling screen with rectangles of a specified size: VL_MGV_WIPETYPE_TILE

  • wipe to cross the screen as a vertical, diagonal, or horizontal “front,” with a specified angle: VL_MGV_WIPETYPE_SINGLE

  • wipe in two orthogonal directions simultaneously (two single wipes at the same time): VL_MGV_WIPETYPE_DOUBLE

  • wipe in two orthogonal directions, with the perpendicular position locked to the normal, or in-line position: VL_MGV_WIPETYPE_CORNER

For example, the following fragment specifies that a fade is to be performed:

VLControlType val;
val.intVal = VL_MGV_WIPETYPE_FADE;
vlSetControl(vlSvr, vlPath, blend_node, VL_MGV_WIPE_TYPE,
             &val); 

Fades, tiles, and wipes go from all-foreground (VL_MGV_WIPE_POSN=0) to all-background (VL_MGV_WIPE_POSN=1000), unless VL_MGV_WIPE_INVERT control is set, in which case they go from all-background (VL_MGV_WIPE_POSN = 0) to all-foreground (VL_MGV_WIPE_POSN = 1000).

Table 7-5 summarizes controls common to all wipe types.

Table 7-5. Controls for Fades, Tiles, and Wipes

Control

Values

Sets

VL_MGV_WIPE_POSN
type fractVal

Numerator (0,1000)
Denominator (1000)

Amount of progress of wipe, from none (numerator = 0) to full (numerator = 1000).

VL_MGV_WIPE_REPT
type intVal

(0,15)

Number of repetitions of pattern in direction of wipe, usually louvers on single, corner, or double wipe, and length of one side of rectangles for a tile wipe.
Note that this control does not apply to fades.

VL_MGV_WIPE_INVERT
type intVal

(0,1)
0 = off, 1 = on

Reversal of foreground and background regions of a wipe. When set to 0, wipes proceed from foreground (position = minimum) to background (position = maximum). When set to 1, wipes proceed from background (position = minimum) to foreground (position = maximum).

This value is buffered (does not go into effect) until another blending control is set.

Table 7-6 summarizes the controls specific to wipes or that work differently for wipes. For each, access is GST and the default is persistent, except VL_MGV_WIPE_SYMMETRY and VL_MGV_WIPE_INVERT, for which it is FALSE. Some of these controls work in conjunction with each other.

Table 7-6. OCTANE Digital Video Controls Specific to Wipes

Control

Values

Sets

VL_MGV_WIPE_DIRECTION
(VL_MGV_WIPE_ANGLE)
type intVal

VL_MGV_WIPEANGLE_E
VL_MGV_WIPEANGLE_NE
VL_MGV_WIPEANGLE_N
VL_MGV_WIPEANGLE_NW
VL_MGV_WIPEANGLE_W
VL_MGV_WIPEANGLE_SW
VL_MGV_WIPEANGLE_S
VL_MGV_WIPEANGLE_SE

Wipe vector direction, that is, the direction in which the wipe appears to be proceeding as its position increases.

Note: VL_MGV_WIPEANGLE_N and VL_MGV_WIPEANGLE_S do not work for the wipe types VL_MGV_WIPETYPE_DOUBLE and VL_MGV_WIPETYPE_CORNER

VL_MGV_WIPE_FUZZ
(VL_MGV_WIPE
_SHARPNESS)
type intVal

(-8,7)

Sharpness of wipe transition band. As for VL_MGV_KEYER_DETAIL, -8 is most gradual, +7 is sharpest.

VL_MGV_WIPE_SYMMETRY
type intVal

(0,1)
0 = off, 1 = on

Wipe symmetry (on or off) so that wipe proceeds in both directions at once from the center line. Effect depends on type of wipe: no effect for fades or tiling; enables VL_MGV_WIPE_CENT for single, double, and corner wipes; enables VL_MGV_WIPE_CENT_PERP control for double and corner wipes.

VL_MGV_WIPE_POSN_PERP
type fractVal

numerator (0,1000)
denominator (1000)

Amount of progress of wipe, from none (numerator = 0) to full (numerator = 1000), along a direction perpendicular to normal wipe position VL_MGV_WIPE_POSN.

VL_MGV_WIPE_CENT
type fractVal

numerator (0,1000)
denominator (1000)

Offset that is center of a symmetrical wipe along wipe position. 0 means center is where VL_MGV_WIPE_POSN is 0, and 1000 means center is where VL_MGV_WIPE_POSN is 1000. For this control to work for single, double, and corner wipes, VL_MGV_WIPE_SYMMETRY must be on.

VL_MGV_WIPE_CENT_PERP
type fractVal

numerator (0,1000)
denominator (1000)

Offset that is center of a symmetrical wipe along a perpendicular wipe position. 0 means center is where VL_WIPE_POSN_PERP is 0, and 1000 means center is where VL_WIPE_POSN_PERP is 1000. VL_WIPE_SYMMETRY must be on for this control to work for double and corner wipes.

VL_MGV_WIPE_REPT_PERP
type intVal

(0,15)

Number of repetitions perpendicular to wipe direction for single, double, and corner wipes, and length of other side of rectangles

for tile wipe.

 


The Keyer

The role of the keyer is to take a pixel stream and produce an alpha stream. It generates a key for each pixel in each source node:

  • If luma keying is set, the keyer assesses the brightness of each pixel.

  • If chroma keying is set, the keyer assesses the color of each pixel.

  • If spatial, or transition, keying (fade, tile, wipe) is set, the keyer assesses the (x,y) coordinates for each pixel.

The keyer determines the alpha value (opacity) of a pixel and sets a value for it ranging from 0 (completely transparent) to 1 (completely opaque). This alpha value can be used downstream for further layering operations. The program simpleblend.c illustrates this procedure; it is included in the software and described at the end of this chapter.

The control VL_MGV_BLEND_H_FILT is a horizontal smoothing filter that, if set to TRUE, filters pixel information before the alpha extraction. It smooths the alpha output of the key generator, softening the edges of the image.

Figure 7-10 shows the relationships between value, range, and detail (transition) for a single channel (for example, A).

Figure 7-10. Value, Range, and Transition (Keyer Detail) for a Channel

Figure 7-10 Value, Range, and Transition (Keyer Detail) for a Channel

VL Blending Examples

This section explains two example programs from /usr/share/src/dmedia/video/vl:

  • simpleblend.c

  • simplewipe.c

Because the programs are lengthy, they are not duplicated here. Look at the source code in a separate window, or print them out to look at while you read their descriptions.


Caution: To simplify the code, these examples do not check returns. However, you should always check returns.


Blending Video and Graphics

simpleblend.c blends video with graphics and outputs it to both a graphics window and video out. The program

  • constrains the window's aspect ratio

  • checks that the device the user requested is in the device list

  • sets up a path between the source (screen) and the drain (video)

  • adds video source and a screen drain nodes to create the blend

  • sets the keyer mode, keyer source, and blend controls

  • displays the drain window and sets the video to appear in it

  • specifies appropriate event handling

  • starts data transfer

  • specifies that video is updated if the user changes the size of the window

Creating a Simple Wipe Effect

Like simpleblend.c, simplewipe.c blends video with graphics and outputs it to a graphics window and video out. When the user presses the w key, it executes a wipe.

Specifically, in addition to doing everything that simpleblend.c does, simplewipe.c

  • sets up blend parameters (VL_WIPE_TYPE, VL_WIPE_ANGLE or VL_WIPE_DIRECTION, VL_WIPE_CENT, VL_WIPE_REPT)

  • calls a loop that sets the keyer mode to spatial and sets the position in the loop; doswitchloop() and dowipe() execute the loop

  • checks for the w key and calls dowipe(), which in turn calls doswitchloop()