Name

XmCascadeButtonGadget(3X) — XmCascadeButtonGadget--The CascadeButtonGadget widget class XmCascadeButtonGadgetwidget class

Synopsis

#include <Xm/CascadeBG.h>

DESCRIPTION

CascadeButtonGadget links two MenuPanes, a MenuBar to a MenuPane, or an OptionMenu to a MenuPane.

It is used in menu systems and must have a RowColumn parent with its XmNrowColumnType resource set to XmMENU_BAR, XmMENU_POPUP, XmMENU_PULLDOWN, or XmMENU_OPTION.

It is the only gadget that can have a Pulldown MenuPane attached to it as a submenu. The submenu is displayed when this gadget is activated within a PopupMenu, a PulldownMenu, or an OptionMenu. Its visuals can include a label or pixmap and a cascading indicator when it is in a Popup or Pulldown MenuPane; or it can include only a label or a pixmap when it is in an OptionMenu.

The default behavior associated with a CascadeButtonGadget depends on the type of menu system in which it resides. By default, BSelect controls the behavior of the CascadeButtonGadget. In addition, BMenu controls the behavior of the CascadeButtonGadget if it resides in a PopupMenu system. The actual mouse button used is determined by its RowColumn parent.

A CascadeButtonGadget's visuals differ from most other button gadgets. When the button becomes armed, its visuals change from a 2-D to a 3-D look, and it displays the submenu that has been attached to it. If no submenu is attached, it simply changes its visuals.

When a CascadeButtonGadget within a Pulldown or Popup MenuPane is armed as the result of the user moving the mouse pointer into the gadget, it does not immediately display its submenu. Instead, it waits a short time to see if the arming was temporary (that is, the user was simply passing through the gadget), or the user really wanted the submenu posted. This delay is configurable via XmNmappingDelay.

CascadeButtonGadget provides a single mechanism for activating the gadget from the keyboard. This mechanism is referred to as a keyboard mnemonic. If a mnemonic has been specified for the gadget, the user may activate it by simply typing the mnemonic while the CascadeButtonGadget is visible. If the CascadeButtonGadget is in a MenuBar and the MenuBar does not have the focus, the MAlt modifier must be pressed with the mnemonic. Mnemonics are typically used to interact with a menu via the keyboard.

If a CascadeButtonGadget is in a Pulldown or Popup MenuPane and there is a submenu attached, the XmNmarginBottom, XmNmarginLeft, XmNmarginRight, and XmNmarginTop resources may enlarge to accommodate XmNcascadePixmap. XmNmarginWidth defaults to 6 if this resource is in a MenuBar; otherwise, it takes LabelGadget's default, which is 2.

Classes

CascadeButtonGadget inherits behavior and resources from Object, RectObj, XmGadget, and XmLabelGadget classes.

The class pointer is xmCascadeButtonGadgetClass.

The class name is XmCascadeButtonGadget.

New Resources

The following table defines a set of widget resources used by the programmer to specify data. The programmer can also set the resource values for the inherited classes to set attributes for this widget. To reference a resource by name or by class in a .Xdefaults file, remove the XmN or XmC prefix and use the remaining letters. To specify one of the defined values for a resource in a .Xdefaults file, remove the Xm prefix and use the remaining letters (in either lowercase or uppercase, but include any underscores between words). The codes in the access column indicate if the given resource can be set at creation time (C), set by using XtSetValues (S), retrieved by using XtGetValues (G), or is not applicable (N/A).

Name

Class

Type

Default

Access

XmNactivateCallback

XmCCallback

XtCallbackList

NULL

C

XmNcascadePixmap

XmCPixmap

Pixmap

dynamic

CSG

XmNcascadingCallback

XmCCallback

XtCallbackList

NULL

C

XmNmappingDelay

XmCMappingDelay

int

180 ms

CSG

XmNsubMenuId

XmCMenuWidget

Widget

NULL

CSG


XmNactivateCallback 

Specifies the list of callbacks that is called when the user activates the CascadeButtonGadget, and there is no submenu attached to pop up. The activation occurs by releasing a mouse button or by typing the mnemonic associated with the gadget. The specific mouse button depends on information in the RowColumn parent. The reason sent by the callback is XmCR_ACTIVATE.

XmNcascadePixmap 

Specifies the cascade pixmap displayed on one end of the gadget when a CascadeButtonGadget is used within a Popup or Pulldown MenuPane and a submenu is attached. The LabelGadget class resources XmNmarginBottom, XmNmarginLeft, XmNmarginRight, and XmNmarginTop may be modified to ensure that room is left for the cascade pixmap. The default cascade pixmap in menus other than option menus is an arrow pointing to the side of the menu where the submenu will appear. The default for the CascadeButtonGadget in an option menu is XmUNSPECIFIED_PIXMAP.

XmNcascadingCallback 

Specifies the list of callbacks that is called just prior to the mapping of the submenu associated with the CascadeButtonGadget. The reason sent by the callback is XmCR_CASCADING.

XmNmappingDelay 

Specifies the amount of time, in milliseconds, between when a CascadeButtonGadget becomes armed and when it maps its submenu. This delay is used only when the gadget is within a Popup or Pulldown MenuPane. The value must not be negative.

XmNsubMenuId 

Specifies the widget ID for the Pulldown MenuPane to be associated with this CascadeButtonGadget. The specified MenuPane is displayed when the CascadeButtonGadget becomes armed. The MenuPane must have been created with the appropriate parentage depending on the type of menu used. See XmCreatePulldownMenu(3X), XmCreatePopupMenu(3X), and XmCreateOptionMenu(3X) for more information on the menu systems.

Inherited Resources

CascadeButtonGadget inherits behavior and resources from the following superclasses. For a complete description of each resource, refer to the man page for that superclass.

Name

Class

Type

Default

Access

XmNaccelerator

XmCAccelerator

String

NULL

N/A

XmNacceleratorText

XmCAcceleratorText

XmString

NULL

N/A

XmNalignment

XmCAlignment

unsigned char

dynamic

CSG

XmNfontList

XmCFontList

XmFontList

dynamic

CSG

XmNlabelInsensitivePixmap

XmCLabelInsensitivePixmap

Pixmap

XmUNSPECIFIED_PIXMAP

CSG

XmNlabelPixmap

XmCLabelPixmap

Pixmap

XmUNSPECIFIED_PIXMAP

CSG

XmNlabelString

XmCXmString

XmString

dynamic

CSG

XmNlabelType

XmCLabelType

unsigned char

XmSTRING

CSG

XmNmarginBottom

XmCMarginBottom

Dimension

dynamic

CSG

XmNmarginHeight

XmCMarginHeight

Dimension

2

CSG

XmNmarginLeft

XmCMarginLeft

Dimension

0

CSG

XmNmarginRight

XmCMarginRight

Dimension

dynamic

CSG

XmNmarginTop

XmCMarginTop

Dimension

dynamic

CSG

XmNmarginWidth

XmCMarginWidth

Dimension

dynamic

CSG

XmNmnemonic

XmCMnemonic

KeySym

NULL

CSG

XmNmnemonicCharSet

XmCMnemonicCharSet

String

dynamic

CSG

XmNrecomputeSize

XmCRecomputeSize

Boolean

True

CSG

XmNstringDirection

XmCStringDirection

XmStringDirection

dynamic

CSG


Name

Class

Type

Default

Access

XmNbottomShadowColor

XmCBottomShadowColor

Pixel

dynamic

G

XmNhelpCallback

XmCCallback

XtCallbackList

NULL

C

XmNhighlightColor

XmCHighlightColor

Pixel

dynamic

G

XmNhighlightOnEnter

XmCHighlightOnEnter

Boolean

False

CSG

XmNhighlightThickness

XmCHighlightThickness

Dimension

0

CSG

XmNnavigationType

XmCNavigationType

XmNavigationType

XmNONE

CSG

XmNshadowThickness

XmCShadowThickness

Dimension

2

CSG

XmNtopShadowColor

XmCTopShadowColor

Pixel

dynamic

G

XmNtraversalOn

XmCTraversalOn

Boolean

True

CSG

XmNunitType

XmCUnitType

unsigned char

dynamic

CSG

XmNuserData

XmCUserData

XtPointer

NULL

CSG


Name

Class

Type

Default

Access

XmNancestorSensitive

XmCSensitive

Boolean

dynamic

G

XmNborderWidth

XmCBorderWidth

Dimension

0

CSG

XmNheight

XmCHeight

Dimension

dynamic

CSG

XmNsensitive

XmCSensitive

Boolean

True

CSG

XmNwidth

XmCWidth

Dimension

dynamic

CSG

XmNx

XmCPosition

Position

0

CSG

XmNy

XmCPosition

Position

0

CSG


Name

Class

Type

Default

Access

XmNdestroyCallback

XmCCallback

XtCallbackList

NULL

C


Callback Information

A pointer to the following structure is passed to each callback:

typedef struct 

{ 

   int   reason; 

  XEvent  * event; 

} XmAnyCallbackStruct; 

reason 

Indicates why the callback was invoked.

event 

Points to the XEvent that triggered the callback or is NULL if this callback was not triggered by an XEvent.

Behavior

XmCascadeButtonGadget includes behavior from XmGadget. XmCascadeButton includes the menu traversal behavior from XmLabel. Additional XmCascadeButtonGadget behavior is described below (in a Popup menu system, BMenu also performs the BSelect actions):

BSelect Press: 

Unposts any menus posted by the parent menu. Arms the CascadeButtonGadget, posts the associated submenu, enables mouse traversal, and, in a MenuBar, arms the MenuBar. If the menu is already active, this event disables keyboard traversal for the menu and returns the menu to mouse traversal mode.

BSelect Release: 

Calls the callbacks in XmNcascadingCallback, posts the submenu attached to the CascadeButtonGadget and enables keyboard traversal within the menu. If the CascadeButtonGadget does not have a submenu attached, calls the callbacks in XmNactivateCallback, the CascadeButtonGadget is activated and all posted menus in the cascade are unposted.

KActivate: 

Calls the callbacks in XmNcascadingCallback, and posts the submenu attached to the CascadeButtonGadget if keyboard traversal is enabled in the menu. If the CascadeButtonGadget does not have a submenu attached, calls the callbacks in XmNactivateCallback, the CascadeButtonGadget is activated and all posted menus in the cascade are unposted. This action applies only to gadgets in MenuBars, PulldownMenus, and PopupMenus. For a CascadeButtonGadget in an OptionMenu, if the parent is a manager, this action passes the event to the parent.

KSelect: 

Calls the callbacks in XmNcascadingCallback, and posts the submenu attached to the CascadeButtonGadget if keyboard traversal is enabled in the menu. If the CascadeButtonGadget does not have a submenu attached, calls the callbacks in XmNactivateCallback, the CascadeButtonGadget is activated and all posted menus in the cascade are unposted.

KHelp: 

Unposts all menus in the menu hierarchy and, when the shell's keyboard focus policy is XmEXPLICT, restores keyboard focus to the widget that had the focus before the menu system was entered. Calls the callbacks for XmNhelpCallback if any exist. If there are no help callbacks for this widget, this action calls the help callbacks for the nearest ancestor that has them.

MAny KCancel: 

In a MenuBar, disarms the CascadeButtonGadget and the menu and, when the shell's keyboard focus policy is XmEXPLICT, restores keyboard focus to the widget that had the focus before the menu was entered. For a CascadeButtonGadget in an OptionMenu, if the parent is a manager, this action passes the event to the parent.

In a toplevel Pulldown MenuPane from a MenuBar, unposts the menu, disarms the MenuBar CascadeButton and the MenuBar, and, when the shell's keyboard focus policy is XmEXPLICT, restores keyboard focus to the widget that had the focus before the MenuBar was entered. In other Pulldown MenuPanes, unposts the menu.

In a Popup MenuPane, unposts the menu and restores keyboard focus to the widget from which the menu was posted.

<Enter>: 

If keyboard traversal is enabled does nothing. Otherwise, in a MenuBar, unposts any MenuPanes associated with another MenuBar entry, arms the CascadeButtonGadget, and posts the associated submenu. In other menus, arms the CascadeButtonGadget and posts the associated submenu after the delay specified by XmNmappingDelay.

<Leave>: 

If keyboard traversal is enabled does nothing. Otherwise, in a MenuBar, disarms the CascadeButtonGadget if the submenu associated with the CascadeButtonGadget is not currently posted or if there is no submenu associated with the CascadeButtonGadget.

In other menus, if the pointer moves anywhere except into a submenu associated with the CascadeButtonGadget, the CascadeButtonGadget is disarmed and its submenu is unposted.

Virtual Bindings

The bindings for virtual keys are vendor specific. For information about bindings for virtual buttons and keys, see VirtualBindings(3X).

RELATED INFORMATION

Object(3X), RectObj(3X), XmCascadeButtonHighlight(3X), XmCreateCascadeButtonGadget(3X), XmCreatePulldownMenu(3X), XmCreatePopupMenu(3X), XmCreateOptionMenu(3X), XmGadget(3X), XmLabelGadget(3X), and XmRowColumn(3X).